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Monday, December 17, 2007

Nuggets Player Ratings From the 2006-07 Season

NUGGETS PLAYER RATINGS FROM THE 2006-07 SEASON (LAST YEAR)
Following the player rating is the team that the player played on in 2006-07
Carmelo Anthony.. 41.5 Nuggets
Allen Iverson...... 39.4 Nuggets and 76'ers
Marcus Camby... 32.4 Nuggets
Nene............... 23.3 Nuggets
Chucky Atkins.... 21.8 Grizzlies
J.R. Smith....... 18.5 Nuggets
Steve Blake...... 15.2 Nuggets
Eduardo Najera... 13.9 Nuggets
Steven Hunter.... 13.3 76'ers
Reggie Evans..... 12.6 Nuggets
Linas Kleiza....... 12.1 Nuggets
Yakhouba Diawara. 7.0 Nuggets
DerMarr Johnson.. 5.3 Nuggets
Bobby Jones...... 4.0 76'ers

NUGGETS WHO HARDLY PLAYED AT ALL IN 2006-07
Kenyon Martin.... Injured-Nuggets
Anthony Carter... Hardly Played-Nuggets
Von Wafter....... Hardly Played-Clippers
Jelani McCoy..... Did Not Play At All-No Team

Source for the ratings: ESPN

[Historical and Non-Current] Real Player Ratings User Guide, December 2007

IMPORTANT NOTICE: THIS IS A REPLACED USER GUIDE AND APPLIES ONLY TO REAL PLAYER RATING REPORTS PRIOR TO NOVEMBER 2008

ESPN PLAYER RATING
You can tell how well they played at a glance. Of the advanced statistics I have seen on the internet, this one seems to have the best balance between offense and defense. Many other advanced statistics are biased in favor of good defenders, and do not reflect the heavy importance of offense in basketball. Here is the formula for the ESPN rating of a player:

PLAYER RATING (GROSS) =

Points + Rebounds + 1.4*Assists + Steals + 1.4*Blocks - .7*Turnovers + # of Field Goals Made +1/2*# of 3-pointers Made - .8*# of Missed Field Goals - .8*# of Missed Free Throws + .25 *# of Free Throws Made

REAL PLAYER RATING
Here is the formula for Real Player Rating:

Real Player Rating = ESPN Player Rating / Minutes Played

The ESPN Player Rating and the Minutes Played are both usually used with a per game time frame, so the usage of this statistic will usually be:

Real Player Rating = ESPN Player Rating per Game / Minutes Played per Game

But you can calculate a Real Player Rating for any period of time you have the data for. Nuggets 1 will report out Real Player Ratings for each game, and it will periodically give the Real Player Ratings for all the Nuggets for the whole season to date.

The straight up player rankings are obviously heavily affected by how many playing minutes the various players get. With many teams, you can rely on the coach to give his various players roughly the playing time that makes the most sense for his team. Unfortunately, you can not rely on George Karl to award playing time in just about the best way possible. Therefore, it makes good sense to introduce a new and very important statistic that Nuggets 1 will call the Real Per Minute Player Rating which, as the name implies, is the gross ESPN player rating divided by the number of minutes.

This statistic allows everyone to see whether or not players who play only a small number of minutes are doing better than their low gross rating will indicate. At the same time, it will allow everyone to see whether players with a lot of minutes are playing worse than, as well as, or better than their gross ranking shows. This is another big improvement in the Nuggets 1 never ending quest to give readers total information about the Nuggets. This statistic allows the reader, at a glance, to see exactly how well each player is doing without regard to playing time. So it gives you pure knowledge not available anywhere else.

Tuesday, November 27, 2007

Nuggets 1 Alert Scale For the Nuggets

IMPORTANT NOTE ABOUT ALERT STATUS
All teams, of course, have an alert status, and the key thing that can swing games is not so much the actual status of the two teams, but the difference in the two statuses. The difference in the alert status is a third outside factor that impacts a game, joining home court advantage and extra rest advantage, if any.

NO ALERT (0-15): There are virtually no problems. Teams like the Spurs are in this category from time to time.

GREEN ALERT (16-29): There are minor problems whose total impact is very small. There is very little effect on the team’s ability to win games against teams from any level.

GREY ALERT (30-44): There are relatively minor problems leading to a small threat against the success of the entire season. It is still possible to beat quality teams, but it will be more unusual to beat a quality team, because about 1/4 of what would have been wins against good teams will now be losses. There should be no impact with respect to medium and poor teams.

YELLOW ALERT (45-59): Minor damage is occurring to the season. The entire season is under medium threat. Beating quality teams is more difficult and will be relatively unusual. About 1/2 of all would be wins against good teams will now be losses. Beating mid-level teams is a little more difficult. About 1/4 of games that would be wins agsinst mid-level teams will now be losses. Beating low level teams is still relatively easy. A good team has become in between a good team and a mid-level team when it is under this alert.

ORANGE ALERT (60-79): Moderate damage is occurring to the season. The entire season is under serious threat, and you can just about forget about beating quality teams. About 3/4 of all would be wins against good teams will now be losses. Beating mid-level teams is much more difficult. About 1/2 of games against mid-level teams that would have been wins will now be losses under this alert. Even poor teams can often beat an otherwise good team that is under this alert. Close to 1/4 of games against poor teams that would have been wins will now be losses under this alert. A good team has been reduced to being a mid-level team, at best, when it is under this alert.

RED ALERT (80-99): Serious damage to the season is occurring now. Beating quality teams is almost impossible. Beating mid-level teams is extremely difficult and will be unusual. About 3/4 of games against mid-level teams that would have been wins will now be losses if there is a RED ALERT. The result against low-level teams is on a case by case basis. Close to 1/2 of games against low level teams that would have been wins will now be losses under this alert. Essentially, this alert means that an otherwise good team has been reduced to being a poor or low level team.

BLACK ALERT (100+): The season is lost and, under normal circumstances, the Coach is going to be fired no later than the end of the season. The Coach almost always gets fired when a season is lost during what was supposed to be a good season, regardless of how much of the blame actually is due the coach for the problems that led to the loss of the season. Under a BLACK ALERT, the team has become one of the worst teams in the League, and will lose most of it's games.